Know the moment
you’re under attack.
Link your Valor account and Valor Tools checks your cities for new attacks every 10 minutes — then alerts your phone, Discord, or both. Free, day and night. With the World pass: every 5 minutes.
for every player · 5 with the World pass
Linking your game account opens to players in stages — everything else is open now.
Live dataWant more? Go further.
The Planner
Tell it your cities, your targets and when you want to land. It tells every city exactly when to send — and reminds you when it’s time.
Your cities
- Import from a screenshot — snap the Rally Point and the reader fills in the city’s troops.
- Cities show only their name and troop counts. Refresh them with Update from the game (linked accounts) or by importing a screenshot.
- Tick cities and Delete selected to tidy up a world.
- Keep separate worlds and as many operations per world as you like.
Targets
- Each target is an Attack, Support or Timed capture, with a landing time and pace.
- Add targets from your scout reports, battle reports and bookmarks (linked accounts).
- Target cards show guild info: “Claimed by Ann · until 21:00”, “In op X”, and the guild’s latest scout report with Sim this.
- A warning — never a block — if someone in your guild already claimed it.
- Travel from your cities on every target: each city’s travel at the target’s pace and its Launch by time, struck through when it can’t land in time, TIGHT under 30 minutes to spare. Your cities and Troops show them too.
- Lancers and Sentries are off for attacks until you turn them on (support targets always have them).
Who sends what
- Enter the troops you want on a target and the Planner splits them across your cities, evening it out.
- Each city is timed by the slowest troop in its own attack, not the slowest in the whole plan.
- Cities with nothing to send are left out; a red Short shows if you don’t have enough.
- Set each attack: several attacks from one city to one target with different troops — a clearing wave and a scholar wave, each landing N seconds apart.
Timed captures
- Pick a capture time; rams and clearing each start a set number of seconds or minutes before it, and scholars land in a range after it.
- Choose which cities send each wave; your sends are spaced at least 5 seconds apart (change the gap per operation).
- Flags you when the capture cities are short on scholars.
Land-time finder New
- Put in a landing time and see which of your cities can make it, the slowest troop that makes it, and when each has to launch.
- For one of your targets, typed coordinates, or a guild op: every city that can make any of its targets. The op’s times fill in, and you can try other times without changing the op.
- Add the cities to the plan in one press, or Copy the list for Discord.
The launch schedule
- Every launch in order with a live countdown to the next one, and what each city sends.
- Copy plan for Discord, export CSV, save as an image, or share a plan link.
- Remind me before each launch — on your phone or as a Discord DM.
- Launch times you’ve missed are struck through as Too late.
Guild ops
- The leader shares an op; members join from a link, the Guild Board or Discord.
- The leader (and officers, who can co-lead) set targets, times and wave windows; you fill in your own troops.
- One capturer per target — first to pick holds it; the leader can take over or free it.
- Change the landing time and everyone’s reminders move with it.
- Show the leader what I’m bringing (off by default) feeds the leader’s Op strength: totals per target and wave, short scholars, and Ask for numbers.
- Linked accounts: Fill my troops from the game, and see which troops are still away and when they’re back.
Run the battle before it happens — then plan how to hold a city when the attacks are on their way.
The Sim
Attacker on the left, Defender on the right, the outcome in the middle — using the game’s own rules: luck, morale, wall level and research.
Fill it in fast
- Import screenshot — read the troops from a Rally Point picture.
- Attack with… / Defend… — pick one of your cities from the Planner, or from the game if linked.
- From the guild — the guild’s latest scout report for any city, as defender or attacker. No game link needed.
- From the game (linked accounts) — your cities, scout reports, and battle reports with both sides, luck, morale and wall.
Sim this
- Every scout report on the Guild tab, the Dashboard and the Discord bot has Sim this.
- It asks whether those troops are the Defender (in their city, with the wall) or the Attacker, and fills only that side.
- Use these troops for a target sends a sim’s attackers straight to a Planner target.
Keep & share
- Saved sims keeps your battles on your account, on every device.
- Share a battle with a link — it opens with the matchup filled in.
Defense
One defense = one city under attack, in five steps. Type the attacks in yourself for free, or let Incoming Intel fill them in. Your troops come from your Planner cities — or from the game.
The five steps
- 1 · Incoming — the attacks heading for the city and when each lands.
- 2 · The city now — capture odds, from the scholars coming against its loyalty.
- 3 · Your plan — Stack before the first hit, or Snipe the scholars between the clearing wave and the first scholar. Timeline, launch-by times, and Too late for cities that can’t make it.
- 4 · Support — ask the guild for help with your plan’s own times, and see who has pledged.
- 5 · Launch-by times — every sending city’s time to launch. Copy them, or Remind me.
With your guild
- Share with the guild posts a live card in the guild’s Discord support channel: the attacks, the odds and your plan’s times. It never names your cities.
- Defend buttons on the Dashboard, the War room and Discord open a defense for that city.
The Guild tab
Everything your guild shares, in one place — and kept in step with your Discord server.
Board
- Guild announcements and the guild’s ops — open any op straight in your Planner.
- Leaders can share an op and post it to the Board in one step.
Claims
- Claim a city so guildmates know it’s yours; one claim per city.
- The leader sets the longest a claim can last; you pick a time within it.
- Edit, move, renew, release or delete your claims — from the site or Discord.
Intel
- The guild’s scout reports per city: troops in the city, troops outside, wall, and resources.
- See additional details on game reports: every building level, resources, and troops outside the city.
- Log a report by typing it, from a screenshot, or from your game reports (linked accounts).
- Sim this and Plan attack on every report; screenshots kept on a city as evidence.
Support
- Ask for support: the city, land by (or land at exactly), how many and which troops.
- Guildmates pledge from their own cities and get their launch-by time and a reminder.
- A progress bar fills as pledges come in; you’re alerted when it’s covered.
Members & settings
- The member list, sortable by Points, KSA, KSD and KST when you have game data.
- Settings: Discord channels for ops, claims, intel, support and officers.
- Red counts on the tab for new intel and support requests you haven’t pledged to — tap to clear.
Archive
- A record of each world: the guild’s ops and how they went, its members, support asked for and filled, and the final rankings.
- Made when the world closes, and whenever the leader asks; kept for good, and the leader brings it to the guild on the next world.
War roomGuild Pass
- Defense board — guildmates’ incoming attacks and shared defenses.
- Strength — the guild’s troops in total (shown with 3+ players sharing).
- Rivals — follow up to 3 guilds: rank, points, cities, members’ growth, kill scores, who’s gone quiet.
- Recruits — the fastest-growing players with no guild.
- Ops — after-action reports, a replay timeline, and op templates.
- Sharing — every member chooses what to share; all switches start off.
Also with the Guild PassGuild Pass
- Ops with up to 40 targets.
- Discord Pro: a daily digest, a rival & recruit news channel, and announcements scheduled for later.
- Who can reach in time on capture-attempt posts.
Store
- The Guild Pass and seats: the leader can buy the World pass for guildmates, up to 30% off.
The Dashboard
Link your Valor account and the Dashboard reads your game for you on a schedule — then feeds that data into every other tab.
Overview
- Your cities with troops at home, away and supporting. Tag cities (support, attack, hybrid, scholar, farm, or your own), then sort and filter by name, tag, troops or distance.
- Reports — scout, instant spy, Reveal Incoming and battle reports, searchable, with Sim this, Plan attack and Send to guild intel.
- Rankings, bookmarks with Plan attack, and outgoing movements.
- Next pull and Pull now.
Movement
- Incoming attacks per city (Incoming Intel): where from, when it was sent and when it lands, refreshed with every attack check.
- A capture attempt is flagged when your Reveal Incoming report shows Scholars.
- Incoming support (Incoming Intel), and your outgoing attacks and support (the World pass).
- Defend on any attack opens a defense for that city.
Queues & Tonight
- Building, recruiting and research queues in every city — what’s next, a countdown, and which cities have nothing building.
- Tonight: the next 24 hours in one list — queues finishing, your launches, defense launch-bys, pledges and incoming attacks.
Premium items
- Which premium items you have on and when each runs out — and what’s in your chest.
- An alert an hour before an item ends.
Game alerts
- You’re under attack — checked every 10 minutes for free, every 5 minutes with the World pass. With Incoming Intel: which city, how many attacks and when the first lands.
- A queue finishes · a queue runs empty · 5 minutes before (optional) · a premium item is about to end.
- Quiet hours hold the rest until morning; attack alerts come at once unless you choose otherwise. Mute any single item with its bell.
Make it yours
- Edit layout: drag cards around, make them wide or narrow, hide what you don’t use. Saved to your account.
- Players & growth: points over time for your guild or the top players.
- Archive: every closed world’s final rankings and your final rank, points and cities, kept for good.
- Gift Access: buy the World pass, add-ons, day passes or pulls for another player.
The Discord bot & the app
Add the bot to your server from the invite link on your Account page; the leader runs /guild connect. The bot shows in-game names and never pings anyone.
Ops
/op connectA live op card in a channel: landing times in your own time zone, wave windows, who picked what.
/op showEvery op on your guilds’ boards.
/op mineYour own launch times for an op, with Remind me.
/op strengthLeaders: totals per target and wave, Ask for numbers.Op cards have Pick my targets (a private picker) and call-outs 60, 15 and 2 minutes before landing.
Guild, claims & intel
/guildconnect · here · join · show · members
/claimClaim a city, with how long. Also /editclaim and /release.
/claimsThe claims board; mine to renew or release yours.
/intelA city’s latest scout report, or the newest reports.
/scoutLog a scout report, typed or from a screenshot.
/announcePost now, or later with the Guild Pass.Defense & support
/incomingAttacks on your cities, with Defend buttons (Incoming Intel).
/defenseshow · share · stop · captures
/supportask · list · pledge · close
/tonightYour next 24 hours, privately.Capture-attempt posts get Ask the guild and Who can reach in time.
Battle & game info
/simSim a battle in chat; target:x,y fills the defender from the guild’s last scout.
/launchWhen to send to land at a time.
/unitUnit stats.
/buildingBuilding costs and times by level.
/screenshotRead a spy report or Rally Point picture.Right-click a message › Apps
- Claim this · Is it taken? · Log as scout · Plan attack · Read screenshot
- Spy reports become guild intel; Rally Point shots become a sim. Only the numbers are kept — never the picture.
Alerts in Discord
- Link Discord on your Account page and turn on DMs — you get the same alerts as your phone.
- Once linked, you can Sign in with Discord.
The app
- Install it from the Get the app page — no app store needed.
- Tabs: Dashboard · Sim · Planner · Defense · Guild. On phones they sit in a bottom bar.
- Go to (Ctrl/⌘K) jumps to any tab, section or step. Back always names where it goes.
- Pull down to refresh; plans save as you type and follow you across devices.
- Dark or Limestone light theme; text size 70–120%.
- Player card: a shareable card with your career KSA, KSD, KST and titles, added up across worlds.
Free tools & live data
The Planner, Sim, Defense, Guild tab, every alert and the Discord bot are free for everyone. You only pay if you want your game read more often, or more kinds of game data. Each purchase, explained ›
One world
One-time, per world, until the world closes.
| What | Reads your game | Price |
|---|---|---|
| Free | Once a day · cities & troops · attacks every 10 min | $0 |
| World pass | Every hour · attacks every 5 min · everything below | $10.00 |
The World pass includes Players & growth (top 60 and 100 too), Scout reports, Defense setup, Outgoing movements, Guild roster sync and Bookmarks.
Add-ons
One world each, with the World pass or on their own. What each one does ›
| Battle reports | $4.99 |
| Incoming Intel | $9.99 |
| Both add-ons, together | $10.00 |
| World pass + both add-ons | $20.00 |
Monthly, every world
Every world on your account, and new ones you link. Renews monthly until you cancel; cancel any time in Account › Purchases.
| Monthly plan — the World pass on every world | $15.00/mo |
| Monthly plan + add-ons — and Battle reports and Incoming Intel on every world | $25.00/mo |
Pay as you go
| Day pass — kept on your account until you start it on any world: that world read every hour for 24 hours, with what the World pass includes | $2.99 |
| 3 day passes | $7.99 |
| 5 day passes | $11.99 |
| Single pulls — any world, one a minute; at least 5 a purchase | $4.99 for 5 |
| The more pulls you buy, the less each one costs | $0.60 each from 100 |
For the guild
| Guild Pass — War room, 40-target ops, op templates, Discord Pro | $9.99 |
| Guild archive — each world’s record, for every guild | Free |
| Seats — the World pass for guildmates, up to 30% off | varies |
Good to know
- Prices are in US dollars, plus tax where it applies. Payment is by card through Stripe.
- Changed your mind? Most purchases can be refunded within 14 days — a monthly plan’s first month too; see the Terms.
- Purchases stay with your Valor Tools account, even if you unlink and relink your game.
Each purchase, explained
Live data is bought one world at a time and lasts for that world — or for every world at once with a monthly plan. You link your Valor account once and it works for every world.
Free — every world starts here
- One read a day, at your world’s set minute.
- “You’re under attack” alerts, checked every 10 minutes.
- Your cities: names, coordinates, points and loyalty, and your troops at home, away and supporting.
- Queues with alerts, premium items and your chest, rankings, Tonight, and your game data in the Planner and Sim.
World pass$10.00
- One world read every hour until it closes, and checked for attacks every 5 minutes.
- Included: Players & growth (your guild or the top 20, 40, 60 or 100), Scout reports, Defense setup, Outgoing movements, Guild roster sync and Bookmarks.
- One-time: nothing renews. Each world is read at its own set minute, the same moment for everyone on it.
Monthly plans
- $15.00 a month: the World pass on every world on your account, and worlds you link later.
- $25.00 a month: that, plus Battle reports and Incoming Intel on every world.
- Renews monthly until you cancel. Cancel, switch or update your card in Account › Purchases; you keep it to the end of the month you’ve paid for.
Free trial
- 7 days of the World pass with both add-ons, on the world you pick.
- Once per Valor Tools account and once per game account. Nothing to pay, nothing renews.
Day passes$2.99
- Buy as many as you like: they’re kept on your account until you use them. Start one on any of your worlds whenever you want — made for op day.
- A day pass you start reads that world every hour for 24 hours, with everything the World pass includes. Start another there to add 24 more hours.
- A few together cost less: 3 for $7.99, 5 for $11.99.
Single pulls5 for $4.99
- Each one is a Pull now: your game read right away, outside the schedule — one a minute, for the heat of an op.
- Kept on your account and usable on any world. At least 5 a purchase. A pull that fails is given back.
- The more you buy, the less each one costs: 5 for $4.99, sliding down to $0.60 each from 100 pulls.
Guild PassGuild
- For one guild on its world. Unlocks the War room (Defense board, Strength, Rivals, Recruits, Ops, Sharing — see the Guild tab).
- Ops with up to 40 targets, and op templates to start the next op fast.
- Discord Pro: a daily digest, rival & recruit news, scheduled announcements, and Who can reach in time.
Guild seatsGuild
- The leader buys the World pass for guildmates — pick a number, or everyone who needs one.
- The more seats, the bigger the discount: 5 seats 5% off, 10 seats 11%, 20 seats 24%, 25+ seats 30%.
- If a player leaves, the seat goes back to the guild’s pool.
Gift Access
- Buy the World pass, add-ons, day passes (kept on their account until they start one) or pulls for another player by in-game name or email — applied instantly, and they’re told right away. (Monthly plans aren’t giftable.)
The add-ons
Two add-ons are sold one world at a time, with the World pass or on their own; everything else comes with the World pass. A section you don’t have simply stays hidden.
Incoming Intel$9.99
- Smarter attack alerts, one per city: “Ashby in World 2 has 3 new incoming attacks — the first lands in 14 minutes”, with a Defend button on Discord.
- The full list on your Dashboard: where each attack comes from, which city, when it was sent and when it lands — refreshed with every attack check.
- Who sent it, when your reports or guild intel know; a capture attempt is flagged when your Reveal Incoming report shows Scholars.
- Incoming support too: support on its way to your cities, from whom and when it lands.
- Fills in Defense, Tonight and Discord’s
/incoming.
Battle reports$4.99
- Your battle reports, opened in the Sim with both sides, luck, morale and wall.
- Compare what you planned with what happened, and add targets from them.
Both add-ons$10.00
- Battle reports and Incoming Intel together — taken off at checkout automatically.
- With the World pass: everything for one world, $20.00.
With the World pass$10.00
- Players & growth — points and cities over time for your guild or the top 20, 40, 60 or 100: who’s growing, who’s gone quiet.
- Scout reports — your spy reports with exact numbers, every building level, resources; Sim this, and send them to guild intel.
- Defense setup — each city’s wall, and any city into the Sim as the defender in one click.
- Outgoing movements — what you’ve sent and when it lands; the Planner shows troops still away.
- Guild roster sync — your in-game roster with KSA, KSD and KST, sortable on the Guild tab.
- Bookmarks — your saved coordinates, ready as Planner targets.